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Sunday, Feb 21st

Monday, Feb 22nd


W01: "The Messenger Morphs the Media: Third Hypertext Writers Workshop"

Deena Larsen <> /ht99call.htm
(from December 5th)

W03: "1rst Workshop on Structural Computing"

Peter Nuernberg <> c1/


W02: "5th Workshop on Open Hypermedia Systems"

Uffe Kock Wiil <>

W04: "2nd Workshop on Hypermedia Development -- Design Patterns in Hypermedia"

Daniel Schwabe <>


Doctoral Consortium






Workshop 1: The Messenger Morphs the Media: Third Hypertext Writers Workshop

Hypertext authors have developed strategies to use a range of media,
techniques, programs, and systems. In this workshop, writers, readers,
and systems developers will:

  • Discuss strategies for using and suggestions for improving these
  • Promote and improve hyperliteracy and quality hypertext writing (both fiction and nonfiction)
  • Examine hypertext writing and discuss important "invisible" aspects such as structure, decision-making, and technical details

We will also cover questions such as:

  • How can the technical and creative writing aspects of hypertext content development interact?
  • How to adapt stories to readers?
  • How do hypertext works change in open systems?
  • How can writers use open systems?

Contact: Deena Larsen,

Workshop 2: Fifth Workshop on Open Hypermedia Systems

Research on OHSs addresses the issues of integrating hypermedia functionality into existing tools in the computing environment. Currently, OHSs are being deployed in various applications areas including digital libraries, computing support for large engineering enterprises, software development and education.

An OHS is typically a middleware component in the computing environment providing hypermedia functionality to tools orthogonal to their storage and display functionality. Using the services of an OHS, existing tools in the computing environment can be "hypermedia enabled", thereby supporting hypermedia structure over information managed by the tool without altering the information itself. To become "hypermedia enabled", tools must be extended to make the hypermedia facilities available in the user interface and must be able to communicate hypermedia requests to the OHS.

Contact: Uffe Kock Wiil,

Workshop 3: First Workshop on Structural Computing

There has been increasing interest in using component-based open hypermedia systems (CB-OHS) as a vehicle for delivering the tailored support available until now only in domain systems in an open and distributed manner using the techniques developed in traditional OHSs. The notion of bringing OHS technologies to bear on domain specific problems in an integrated and open manner, with its implications for a general, extensible, and tailorable infrastructure, has been called structural computing.

Structural computing and CB-OHS's are still relatively new concepts. Initial experiments are only now beginning. At this workshop, we hope to gain insights on the problems that face or will face CB-OHS designers, implementers, and users, by sharing our experiences with domain systems and OHS's. By addressing these issues from a variety of perspectives, we hope to gain a new deeper understanding of the problems and possible solutions.

Contact: Peter Nuernberg,

Workshop 4: Second Workshop on Hypermedia Development - Design Patterns

Although the understanding of the development of hypermedia applications has progressed substantially in recent years, much development is still largely ad hoc and poorly managed, often resulting in applications which are poor quality, difficult to maintain and excessively expensive to produce. Various methodologies (e.g. OOHDM and RMM), models (e.g. HDM), evaluation approaches (e.g. SUE) and other techniques have been developed. Recently, there has been work on ways to reuse design experience, so as to allow novice users to benefit from the experience of expert designers; the preeminent format for this is the use of Design Patterns.

With this in mind, the theme of the workshop is to study the use of Design Patterns for hypermedia applications development. These patterns may address any of the several aspects of design and development: conceptual, navigation, and interface modeling; rhetorics; implementation, including specific development environments (e.g, WWW); development process; evaluation and frameworks for particular domains.

Contact: Daniel Schwabe,


The deadline for
submissions of workhop proposals is over. For registering at a
workshop as a participant, please contact the respective workshop
organizers via e-mail.